How does wheel of time end




















It's all women, every single time. Basically, of the main characters, only Egwene died, and she'd gone from likeable character to the Aes Sedai-est of the Aes Sedai, which is to say, callous and manipulative and uncompassionate.

After 14 books, with the stakes as high as they were, I was really, really expecting more deaths, and I'm kind of irked we didn't get them. That whole transference-into-Moridin thing was complete bullshit. Not only does it negate most of the sacrifice he made, it means rand ends the story running away from all his friends except the three hot chicks who have all agreed to have sex with him and family thinking he's dead. Again, I have no idea if this was Jordan's plan or not, but I think the book - and the series - would have been much better if Rand had just died.

And not in a fun Game of Thrones way. More in a "why am I still reading about this lunatic? It felt like things were occurring, but it wasn't really pushing any of the characters forward, it was just taking up time. I'm not really sure how to articulate the difference, except I look back and think of all the things that happened and try and figure what really mattered to bring Rand and pals to this conclusion, and it honestly doesn't seem like a lot.

Maybe it's that the stuff that happened seemed more like detours to the story than the actual story itself. My basic impression of WoT is that if you're over the age of fourteen and haven't read the first book in the series yet, you will never read these books, ever, even if you really want to.

I'm guessing this is an exaggeration on my part, but not by much. The A. By Rob Bricken. Lan gets a crown, and succeeds where Elayne's brothers both failed and kills Damodren. Lanfear tries to brainwash Perrin in the wolf dream to kill Rand while he is having his psychic duel, Perrin breaks her neck because he loves his wife. Perrin's wife goes to get the Horn, loses it, gets it back and Oliver blows it summoning the companions.

Mat leads the companions, pretty much winning the war. I'm married tot the head of your fanclub. Nynaeve, and Morine take control of Mordin, Rand takes control of the 2 ladies, and using Saidar, Saidin and the Dark One's Power weaves a new seal to the Dark One's prison after Loigan breaks the seals.

Rand dies. Rand wakes up in Mordin's body, steals a horse and rides off into the sunset to just be Rand for a while. He no longer has the one power but does something new to light his pipe. Cadsuane sees him ride off, suspects the truth and gets made the new Amarylian when she isn't paying enough attention. Mat is going to be a dad, and offers to teach Toun how to play dice. Aviendha gets a pet Forsaken. Mejiro Registered User Validated User. All in all, it was pretty satisfying.

There's a hell of a lot of Gateway useage as Sanderson tends to have people figure out sensible uses of powers , so you get stuff like horizontal gateways high in the air for Mat to see what's happening on a battlefield, an inaccessible cave full of cannons being used for 'sniping' i. That was kinda cool. There's no epilogue beyond the 'Rand isn't dead' someone else summarised it as 'the grave is no bar to my booty call', which I found quite funny which is a shame, but the book's large enough already.

Oh yeah, Thom spent the Last Battle sitting outside the cave Rand was in doing his 'battle against the dark one' composing songs, and killing off various Black Ajah that use illusions to disguise themselves and try to sneak in. Its the only time he appears, but it's pretty cool. Egwene also died using the Flame, possibly creating the 'thin spot in the pattern' where the Dark One will be released next time round.

History Talk 0. Categories A Memory of Light chapter summaries. Universal Conquest Wiki. By Grace and Banners Fallen 1. Eastward the Wind Blew. The Choice of an Ajah. A Dangerous Place. Advantages to a Bond. To Require a Boon.

A Knack. Into the Thick of It. That Smoldering City. To Die Well. The Use of Dragons. Just Another Sell-sword. A Shard of a Moment. What Must Be Done. Doses of Forkroot. Your Neck in a Cord. A Silence Like Screaming. Older, More Weathered. To Feel Wasted. The Choice of a Patch. Into Thakan'dar. Not a Mistake to Ignore. The Wyld. At the Edge of Time. To Ignore the Omens. Quick Fragments. Friendly Fire. Too Many Men.

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