Why saints row 2 is better




















User Info: VividAxis. There have been topics about this and I don't feel like arguing about it today but I'll paste something I said before: SR3 doesn't add anything to the franchise except a few vehicles, better physics and graphics, yet it removes so much.

SR3 doesn't let you do things like let you go inside a large airport, the multilevel underground mall, police stations, city hall, clubs with dance floors and bars, countless buildings you could enter to hide from police or have a large fight, multilevel parking garages, various terrain like beaches, a redneck trailer park, ghetto's, suburbs, industrial complexes, cities, a university, parks, complex highway systems, a museum area with a large enterable museum, mountains with a secret base inside, lakes, a drive-in theater, underground waterway tunnels that wound under most of the city, the maze of underground caverns, secret islands and ship wreckage, an actual easter egg Collecting CD's to unlock more music, spraying tags on walls, car races, motorcycle races, aircraft races, watercraft races, taxi missions, firetruck missions, ambulance missions, tow truck repossession missions Being able to knock a drink or smoke out of someone's hand, activities that lasted a long time and were not easy when you finished them you really felt like you earned it , co-op AND multiplayer, picking up hundreds of objects in the world and throwing or hitting people with them, random pimp wars, ninja vs pirates, I repeat: ninja vs pirates!

Uncountable clothing styles and layers and a list of custom logos and color choices and wear options, special stickers for exotic cars, the derby and derby car rewards, fight club, the ufo, special Saints vehicles, drug deliveries instead of handing out flyers, playing blackjack and poker in a large casino, the crazy physics of insurance fraud, and you still have the Assassinations, Vehicle Thefts, even more Activities, all of the stuff they crammed into Challenges, and in addition to being able to grab and throw people you can also snap their necks or shoot them in the face.

It's the little things that make the difference. And in this case they removed so many little things that it makes Saints Row 3 feel unfinished. As expected, Saints 2 has dated graphics and the controls are slightly worse, but you're missing everything if you don't play it.

Get it Does Saints row 2 has less glitches then Saints row The third? User Info: mrusty3. SR2 way better than SR3 the story for the story lacked and got me mad Requiescat in pace. User Info: Druff. Haven't played it yet. As long as it's a lot better than SR1, I'll be happy.

I think I'm just about at the end Saints Row 2 was my introduction to the series, and it quickly acclimated me to the game and its world. Not your father's Xbox controller Brush up on your driving skills in Forza Horizon 5 with the controller the pros use. A great game pits you against a challenge, gives you a hard time, but ultimately you prevail through skill and persistence.

Bad games, on the other hand, just want the player to feel powerful. They do everything to butter the player up, to give them accomplishment without the challenge. A bad game makes the mistake of assuming that gamers want all their games to be power fantasies, experiences with no resistance or risk.

They do everything to butter the player up, to make them feel unstoppable. Anyone who really believes this, of course, is demonstrably wrong: many gamers pride themselves on beating hard games at the highest difficulties; they look down on games that provide them with easy modes or ways to skip challenging gameplay.

Still, they are correct in understanding that players want to feel powerful. Saints Row 2 understands that players want to feel badass but also want to feel like they earn it. To do this, the game establishes some interesting stakes: you were great, you were dangerous, you do scare people, but now things have changed. Your greatest enemy, once a lowly undercover cop, is now the chief of police.

The Saints fell apart with you gone, and three new gangs have overtaken your territory. Showing 1 - 15 of comments. Rusty View Profile View Posts. I've played through 3 and 4 a few times. Overall, I think they both have their positives and negatives. There are things SR 3 does better then SR 2 and vise versa.

Personally, I would recommend SR3 over 2 because I honestly think it's more fun gameplay especially the combat wise then 2. That however is just my opinion and I know it's something with which plenty of people will disagree. SR2 on the PC as well has terrible preformance and that's being nice. While there are things you can do to help, in my experience, it's still quite choppy at times. The vehicle physics especially are well, they're not good to again be nice.

SR2 is especially at times much more serious then SR3. Some prefer more serious, others prefer more silly, so that's again. Some will prefer the story in SR2, others in SR3. Saints Row 2, on the other hand, comes across less enthusiastically at first but is ultimately a better game. There's just more of it, for one - I spent fifteen hours in SR3 and I feel like I could drag nothing more out of it. No fancy new clothes, no cool new stores, no nice new weapons, no good side missions, nothing.

All that's left to do are some snatch missions, a few shitty heli-assault missions, and finish upgrading all the way.

SR2 feels like I've barely scratched the surface of things to do at fifteen hours in. I feel like at any moment I could be doing one thing and something else the next. SR2 has its problems but as far as I'm concerned it's better than SR3 in pretty much every way, from quality of humor and writing to gameplay and things to do.

Now, if SR4 can have the variety and interesting things of SR2 with some of the more interesting aspects of SR3, like hoverbikes and stuff, then it will be the best. Also, SR4 should be more technically proficient, what with the need for a much better framerate and all. Seriously, the slowdown in both games is nuts sometimes. EDIT: Seems like other people have summed up what I've said much better by saying that each game has its good and bad.

The perfect open world game will occur when we marry the insanity and controls of SR3 with the variety of SR2. The Third was way better. It moved the series from being a solid and slightly wacky game that lived in the shadow of GTA to being a great game in its own right and being wonderfully balls-out crazy. Wait, did someone just say there wasn't enough character development in one of these games?

Talk about missing the point. I think I like the story, writing, mission design and sheer insanity of the Third a lot more than SR2. But I was upset about the reduced options for customization. Other than that, the gameplay is essentially identical. I just like the Third's wacky situations they thrust you in for missions. Going purely off how I felt when the credits rolled, I'll have to give this one to SR2.

I simply did not have that euphoric moment at the end of 3, that I did with 2. The only thing I miss from SR2 is character customization, in terms of playing dress up and male female proportions and facial customization. Other then that SR3 all the way. I prefer Saints Row 2 for a having gameplay that is less repetitive and b more customization over everything more vehicle customization options, non-civilian vehicle customization, your character walk, voice options no black female voice?

The stores weren't so repetitive and there were more open interiors to explore. The Third had a better sense of what kind of game it wanted to be. It's better on a strictly technical level, but I couldn't get over how annoyingly over the top it was.



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