Where is shep sanders in the arid badlands




















If you're currently at Shep, follow your waypoint marker west and you'll see a large, broken wind turbine to the right of the road you're on. In front of the turbine houses a Rakk nest, so make sure you kill off all of the Rakks beforehand, otherwise they'll just annoy you.

The goal to completing the mission is simple: shoot the Rakk droppings from off the turbine ; there are a total of 6 to shoot off. Once all the poop is cleared, head back to Shep to complete the mission.

Having completed all of Shep's side mission, you still won't be of a high enough level to efficiently tackle the next story-related mission, so go back to the Bounty Board in Fyrestone to collect some more side missions. There should be 7 side missions to accept here; we'll tackle the mission in the Arid Badlands first. Runnin' over every living thing that's stupid enough to wander in front of your grille.

I bet you're squeamish, though. I bet good money you haven't got the guts to go roadkillin' yourself. This one is ridiculously easy to complete and can be used in conjunction with any of the other side missions that you've just accepted. To complete it, you'll just need to run over 10 enemies in a vehicle.

When you've flattened 10 enemies, turn in the mission at the Fyrestone Bounty Board. Listen to each one, and your ECHO device will record them. Once you have all five recordings, upload them to the bounty board. This is a simple mission: collect 5 data recorders that Patricia Tannis has hidden around the Arid Badlands. There really isn't much too it, just follow your waypoint market until you see them and pick them up.

The first one is located back in Bone Head's yard. Bone Head and his lackeys will probably be waiting for you again, but because you'll be a much higher level than the last time you met him, he should go down fairly easily. The data recorder will be attached to some scaffolding. After collecting the first data recorder, take a short drive south-west to this location to find the second data recorder next to a red chest the weapons in the red chest will probably be low-level ones. To find the third data recorder, travel south-west until you're back at the Zephyr Substation.

As you did earlier, take out all of the Bandits and Skags in this area to make life easier for yourself. Once it's clear, go back to the small building where we collected Sledge's note from located here.

The data recorder can be found inside the door of the red dumpster on the roof of this building. Drive back north to where Shep is hanging out and follow the road round to the east here. The fourth data recorde r is located in the lookout tower to the right of the gate that we opened earlier.

Onto the last one now; drive southwest towards the entrance to Headstone Mine. To the north of this entrance will be a small Bandit camp.

The fifth and final data recorder can be found hidden in between some barrels. When you've collected all 5 data recordings, go back to the Fyrestone Bounty board to turn in the mission. I didn't want the bandits to get a hold of my design so I dismantled it and scattered the components around. If you you find all of these components, I can reassemble the weapon for you. Bring me the Body, Stock, Sight, and Barrel.

All of the Combat Rifle pieces can be found in one area: in among a small Bandit camp situated on some cliffs, to the north of the entrance to Headstone Mine. Take a right at the end of bridge, head down the ramp and pick up the Combat Rifle Barrel which is resting upon a barrel. After this, run back up the ramp and run up the other ramp, through the building, up another ramp and into another building. Now exit the building and run around to find the Combat Rifle Sight hiding behind the building.

Now head to the southeast of the camp until you reach the top-most part to find the Combat Rifle Body next to an ammo crate. Once all pieces are collected, you can turn in the mission at the Fyrestone Bounty Board. I want their skulls mounted on my wall, but I'm too busy to go track them down myself. Instead, I'm offering to pay anyone to find them and take them down. Once in the Arid Hills, head north to this location which will be littered with Rakks and Skags of varying types and levels.

Both are level 15, Moe has resistance to fire damage, while Marley has resistance to shock damage. Moe is a lot tougher as he loves to get in your face. I was working on a new sniper rifle so I could really take 'em down. I never quite finished and had to stash the parts around so the bandits wouldn't find 'em. If you retrieve the pieces its all yours.

I need the Stock, Body, Sight, and Barrel. As with the previous Scavenger mission, the waypoint marker will only direct you to the area, so ignore it for now. As always, take out any enemies in the area before searching for the parts.

The first Sniper Rifle part can be found halfway up the ramp on the western side of the camp, here the yellow triangle , next to a mattress. By the entrance will be a small house with a gas canister outside, located here. The Sniper Rifle Stock is located on top of this building, so use the nearby objects to get up there. Now, head back to the catwalk and head east, then head south once you reach the end of the catwalk. This will lead you towards a building next to some cliffs located here.

The key component for such an artifact is the Shock Crystal. I can fashion an artifact for you, but you'll need to provide the crystals. Go to the Lost Cave and shoot the Crystal Clusters to break them apart. Watch out for the bandits that have taken over the cave. Head towards this fairly discretely hidden transition station to enter the Lost Cave.

There are two vendors to your right as you enter the cave, so stock up on ammo and health. Aim for the eye to earn critical hits, but be mindful as they will burrow underground and crop up somewhere else.

To the right of these, going northwards , you should spot your first Shock Crystal formation. Smash it open and pick up any loose crystals. Defeat these before picking up some more Shock Crystals.

After the last crystal formation, there will be a large area to the south which will be heavily populated with more Skags. Once the area is clear, look towards the southern wall for another Shock Crystal formation. Continue west until the path bottlenecks and you should see yet another crystal formation , so go ahead and blast it open. Just past the bottleneck is a Bandit camp with an abundance of elemental barrels knocking around, so make sure you shoot them for bonus damage.

You should also come across another broken Claptrap. Doubtless, he wandered in here and was destroyed by the inhabitants of the cave. The Bandit camp splits off into two paths: a southern path and a northern path. If you head south slightly , you should see another Shock Crystal formation , so go ahead and collect them.

Going south still will lead you to a red chest. Going north still, the next crystal formation is located in the northeastern-most part of this area. You should have collected 50 Shock Crystals by now. From where you found the last crystal formation, continue forward, past the Bandit camp and around to the left until you reach a bridge. You can now head back south to where Claptrap is and turn in the mission. You should now have only one side mission left to complete: The Circle Of Death. Enter the arena and put your life on the line for the amusement of our spectators and gamblers!

Direct all enquiries to Rade Zayben, director of events. This quest is the first of four quests which chain together. Rade Zyben is located outside the Circle of Death Arena, which is located directly west as the crow flies from Shep.

To access this area, take the road to the south from Shep and follow it round to the west. Jump out of your vehicle and continue through the two sheets of metal which is making a make-shift entryway. Go over the bridge and Rade can be found in the small shack to the left. Speaking with him will complete the mission. You live, you get paid. You die, I get paid a lot more. Either way, I win.

Oh, and if you're gonna die, at least try to put on a good show. Scream and spurt blood a lot, the crowd loves that. To the right of Zabe are some vendors, so stock up on health, ammo and guns. It's gonna be tougher this time. I don't expect a punk like you to last very long, but you understand the sequel has to up the ante. You'll notice that since the level requirement has gone from 12 to 15, the difficulty will also have been ramped up.

Before heading back into the arena, make sure you're stocked up on health and ammo, using the vending machines to the right of Rade. Once you feel adequately equipped, enter the arena once again. As soon as the door at the entrance of the arena is shut, you'll be greeted with level 15 Adult, Spitter and Alpha Skags. As previously stated, as their level is higher than the last arena they'll be a lot tougher to take down; aim for their exposed flesh rather than their armor for maximum damage, and make use of your health kits.

Once you've completed this round, head back to Rade to collect your reward. You got the smell of skag food. This mission may be too high a level to complete right now.

If so, head off and continue with other side missions if you have any or with the main storyline. You may be able to complete it, but it isn't recommended until you are at least level 17 at the very lowest.

Any lower than that and you'll be wasting both your time and money. If you're at the relevant level, again, stock up on health and ammo. This mission doesn't deviate much from the other Circle Of Death missions; the only real differences are the extra Elder Skags and the level 18 Alpha Skag who can be a pain to take down. Again, use med kits when applicable and using your Shotgun is your best offense.

Keep moving at all costs; becoming stationary will only work against you as the Skags love to charge at you. Infiltrate Headstone Mine and kill Sledge. If you get the chance, grab that Eridian Artifact of his. As Dr. Zed put it, nobody wants another bandit to find it and start another blood-fuelled crusade for the Vault.

If you manage to come out of this fight alive, head back to Zed and let him know what happened. Back to the story: we'll need to find Sledge and steal his special Eridian Artifact.

In the Arid Badlands, head to the southwest where you'll find the entrance to Headstone Mine. Once inside, you'll gain the "Discovered Headstone Mine" achievement and there will be a few enemies to tackle, along with a couple of vendors inside the building to the left; dash in here for some extra cover.

Your foes will range in level from 16 to 18, but be extra wary of the Bruisers as they can be tough to take down. However, their slow movement makes for easier headshots. You'll start off in the northeast of this area and you'll need to work your way downwards in a south-westerly direction , spiralling around until you get to Sledge's Hideout. Continuing on from the vendors, continue southwest until you reach a locked gate. Head up the ramp to the right and stay on this upper level.

Inside the building to the left is a window which overlooks an enemy-infested courtyard. From this window you'll be able to snipe all of the enemies without taking too much damage. Once you've cleared this courtyard, you should see a level 17 Mulciber Mk2 which is a manned turret. Whip out your sniper rifle and aim for the Bandit's head which is just about visible.

If you stay out in the open for too long, the turret has the ability to kill you quickly, so make sure you're behind cover. When it's down, head up the ramp towards it, jump on the turret yourself and take out any stragglers with it. From the turret, head south up the ramp and you'll be outside Sledge's hideout, but unfortunately there's no way of gaining entry from here, so take a right and into the mine following the arrows.

You'll now have a few large areas filled with your run-of-the-mill enemies, so gradually make your way through until you reach the entrance to Sledge's hideout. Ride the elevator up and stock up on ammo and health via the vendors at the top. When you're ready, pick an entrance to begin your battle with Sledge himself don't worry, both entrances lead to the same place.

Sledge , the grunt that is currently ruling over the Arid Badlands, isn't too tough but can be annoyingly resilient if not approached correctly. Ignore any messages from NPC's about Sledge having a "tough shield" as it can be diminished with a decently-placed shot to his rather large helmet.

There will be some Bandit's dotted about this area which you'll need to take care of first as they're fairly weak and can be disposed of quickly. Try to keep your distance from Sledge as he carries a Shotgun that can deal significant amounts of damage when in close proximity. The further away from him you are, the less damage his weapon will do. When you've taken care of his additionals the weaker Bandits , concentrate on Sledge.

You can "kite" him around the area, meaning you can direct him around like a kite, making sure to keep in cover after you've fired a shot or during a reload. Due to his slow speed, kiting him around the room, and around corners, shouldn't prove too difficult.

If you find yourself low on health, make sure to top up on health kits. When he's down, be sure to loot his signature Shotgun: the aptly named " Sledge's Shotgun " as it should be more powerful than any other Shotgun you currently have in your inventory. At the back of the area you'll find a silver chest that you need to open in order to find the Eridian Artifact that you need to complete the mission. You'll also be rewarded for your efforts with an achievement:.

Wanted: Sledge Killed Sledge. Once you've finished everything there is to do in this area, exit via the newly-opened side door and head back to Dr. You can just run past all the enemies which will have no doubt respawned by this point. Once back at Dr. Zed, turn in the mission and receive your first Class Mod. Members of my team attempted to defend themselves, but they were failures and now the bandits have hung up their skulls like trophies.

This is unsanitary and inappropriate for an archaeological dig site. I will pay someone to go to Titan's End and remove their skulls from the pikes. To the right, just before the hut, will be the third skull. Going further southeast, head to this point where the fourth skull will be waiting behind another hut. The fifth skull can be found atop another small tower, just southeast of the fourth skull. From the bridge, go southeast to locate the eighth skull outside of another hut. Follow your waypoint marker to get the ninth skull apologies, my information for the ninth skull seems to have been lost among the vast amount of screenshots.

The tenth and final skull can be located underneath the bridge, outside a small house. Inside this house is a red chest, so make sure you loot this. Editor's Note: it's probably easier to just keep following your waypoint marker in this area to gather each Skull than to follow my directions above.

I was unaware of this fact until I collected my ninth skull. I haven't heard from my fiancee in weeks. Last I saw him, he was bragging about how rich he was about to become, and how he was gonna buy us a flight off this planet.

Whatever he was up to, I bet it got him into trouble. Please, someone, find my fiancee. Inspecting the journal lying next to him will end the mission. Before leaving the cave, make sure you loot the red chest and visit the Weapon Vendor. Level: 15 Rewards: 3,XP Prerequisites: Find Bruce McClane Objectives: Collect Bruce's Boxes of Cigars near Titan's End "In the journal, Bruce described a scam where he gathered local plant leaves, rolled them into cigars, then sold them to bandits while claiming they were prized off world tobacco.

With the money, he'd hoped to marry his fiance and take her away from Pandora. Apparently his first customer immediately died of massive internal bleeding, and the bandits forced Bruce to use his own product as payback. You'd better round up these cigars before some kid gets hold of one and smokes it in a back alley.

The journal mentions that Bruce's customers were primarily the bandits around Titan's End. On one of the tables is the first box of cigars. If you look down from your viewpoint you should see a small battle between some Bandits and Skags which makes for great viewing.

Once either side has been defeated, you can pick off the remaining enemies with a sniper rifle. Once all three cigar boxes have been claimed, head back to the Fyrestone Bounty Board to turn in the mission. Everyone knows how the bandits overran Headstone Mine. They've been sellin' iridium on the black market.

I don't know who's buyin' it, but screw 'em. Anything fundin' bandits needs to stop. I tried blowing the emergency valves on the main line, but they chased me out before the job was done. I need someone to get in there, finish connecting the fuses, then blow them up. Any takers? You can do this mission directly after the previous side mission, Product Recall, as the entrance to Headstone Mine is just south of where you collected the Cigar Boxes.

Just north of this is the second one and the third one is just north again. Continue east until you reach this spot. Interact with the detonator to blow up the pipeline and watch the resulting explosion. You can now turn the mission in back at the Fyrestone Bounty Board. She wants you to go to New Haven and meet with her. So, drive west to the Dahl Headland gate, and speak with the Claptrap robot there. He'll let you through. When you get past the gate, talk with Ernest Whitting on the other side.

He knows the Headland better than anyone, and can bring you up to speed. Once you feel you've finished all that there is to do in Fyrestone, it's time to move onto pastures new. Head to the west-most point to find a Claptrap who will grant you access into the Dahl Headlands. Lay your finger on the trigger and unleash a maelstrom on the flock.

Posted in Strategy Guide. Leave a comment. Tags: Arid Badlands , borderlands , get the flock outte here , shep sanders , strategy.

Sep 4. This bounty board quest comes from Scooter and allows you to get some more practice taking the vehicles out and about. The task is simple: find some bad guys or critters and run them down with your runner. You need only ten. One of the best spots is a stretch of the main road a little further west of Shep Sanders hovel. Several skag nests are along the road which will create more than enough targets to hit ten of them. Once you enough skag guts on your wheels head back to the bounty board to claim your reward.

Tags: Arid Badlands , borderlands , bounty board , get a little blood on the tires , runner , strategy guide. Aug Not long after you open the gate, Zed calls you back to Fyrestone for a bit of a chat. He appreciates you opening the gate, but there are still bandits roaming the area and Zed knows how to remedy the situation.

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